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Rules Of Play by Merlin Flügel

Animation August 15 2025

Intro

A group of tired playground visitors meet at night for a last contest…

Rules of Play(2018) is a 2D animation produced by Merlin Flügel, an Animation Director & Illustrator based in Berlin.

Rules Of Play

Clothes iron with a face, person’s hand with pink sleeve reaching towards it, on a tiled floor.
Black and white illustration of a cluttered playground with various abstract geometric structures, slides, see-saws, climbing frames, and small human figures.
A black-and-white illustration of two stylized human figures, one sitting on the ground and the other standing, with abstract geometric structures in the background.
Two humanoid characters with large spherical heads and no facial features, wearing pink clothes, kneeling and touching hands in front of a grayscale background.
Cartoon illustration of a cassette tape with arms and legs, surrounded by scattered cassette tape disks, in black, white, and pink colors.
Four cartoonish pink humanoid figures with elongated noses sit on a bench in a dark space, facing outward with their arms extended, surrounded by a black background and a gray circular platform.

Interpretation

Rules of Play feels like a quiet reflection on how we move through life following rules we didn’t write, sometimes together or alone, often without fully understanding why. At first glance, it looks like a game. But the longer you watch, the more it starts to feel like a ritual, full of repetition, small gestures, and symbolic actions that carry weight even if their meaning isn’t obvious.

The piece probes the ambiguity of “play”: a concept often associated with freedom, creativity, and spontaneity. Here, however, play is ritualized. The figures participate in carefully choreographed tasks: they write, balance, merge, perform. There is an air of cooperation, but also of compliance. The silent dialogue — “so,” “okay,” “huh?” — feels less like conversation than a script.

In institutions, relationships, and even leisure, we perform roles within systems we may not have chosen, but have come to accept. The figures’ movements become a metaphor for how social norms, bureaucratic procedures, and digital interfaces guide our actions — gently, invisibly, and completely.

Rules of Play stretch the systems, letting in a bit of breath, of possibility. It isn’t about escape; it’s about noticing. Noticing the patterns we’ve accepted, the games we’re caught in, and the quiet, human gestures that remind us there might still be another way to move through the world.

Behind the Scenes

A black and white sketch of a hand holding a small block, with labels and arrows indicating different parts, some shapes and markings, and a small grid at the bottom right.

From the Artist

“Eine Gruppe müder Spielplatzbesucher trifft sich nachts zu einem letzten Wettkampf. In „Rules Of Play“ dreht sich alles um das Phänomen des Spielens. In teils abstrakten, teils narrativen Episoden verwandelt sich das Spielfeld zum Mittelpunkt der ritualhaften Handlungen: Rollenspiel, Glücksspiel, Wettkampf und Rausch. Spiel ist frei. Spiel erfordert Regeln, denen sich der Spieler bedingungslos unterordnen muss. Was passiert, wenn niemand mehr das Spiel hinterfragt?”

Rules Of Play is all about the phenomenon of playing. The play field is the center of the ritual activities: Role play, gambling, competition and intoxication. Play is free. Play is not ‘ordinary’ or ‘real’ life. Play creates order. Play demands order absolute and supreme. What happens if nobody questions the rules anymore?”

Credits

Sound Design

by

Distribution

MIYU Distribution

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