螢(Hotaru) by Yū Nakaito

Short Film July 7 2024

Intro

“My name is Yū Nakaito(中絲悠), and I am a filmmaker based in Japan.“

『螢』 (2022) by 中絲悠 Yū Nakaito explores the innocence and unintended cruelty of childhood interactions.

Yū Nakaito evokes emotions of irreversibility and guilt, 『螢』 (2022) invites viewers into a hauntingly nostalgic realm.

螢 (2022)

A dark room with two paintings on the wall, one with a twisted stack of objects and the other with red objects on a white cake. There are three red containers and one red bottle on a black table, along with spilled liquid and a large knife.
A glass of red wine with a black straw, containing a piece of cheese, a cherry, and a slice of orange, all against a red background.
A modern art digital illustration of a spotlight shining on a small red cake on top of a stand, surrounded by black space and red laser lines crossing the scene.
Religious scene with black floor and orange background, showing a cross and a basket with thorns or rocks above a bleeding, wounded figure on the floor, framed by dark drapery.
A stylized, artistic image of a hand making a gesture with the middle finger extended, in dark blue and red colors, against an orange background.

From the Artist

“『螢』について
2022年に制作された『螢』は、日本の作詞家であり詩人である高野喜久雄の詩『螢』にインスパイアを受ける形で制作が行われました。

少年期の他の生命への向き合う姿勢は非常にプリミティブなものです。彼らはそのあまりの無垢さ故に、事を犯した後にその罪の深さを知ることになることがしばしばあります。「玉入れかご」(日本の子どもの運動会で用いられる道具)や「こっくりさん」(日本におけるウイジャボードのようなもの)といった少年期特有の記憶群に、そうした取り返しのつかなさやその冷酷さ、罪悪感などの不安が介入してくるような、不穏な心の中をビジュアライズすることを目指しています。加えて、シュールレアリスムからの着想を得て、2D(平面)と3D(立体)の境界線を融解させることもまた、目標の一つでした。”

“『螢』(2022)   created in 2022, was inspired by the poem『螢』 by Kikuo Takano(高野喜久雄), a Japanese lyricist and poet.

Children's interactions with other forms of life during their boyhood are incredibly primitive. Due to their sheer innocence, they often realize the gravity of their actions only after committing them. In  『螢』(2022) ,  I aimed to visualize the unsettling emotions that intervene in such childhood memories, characterized by irreversibility, cruelty, and guilt—memories such as "tamaire-kago" (a tool used in Japanese school sports events) and "Kokkuri-san" (a Japanese version of the Ouija board). Additionally, drawing inspiration from surrealism, I also aimed to blur the boundaries between 2D (flat) and 3D (dimensional) spaces.”

Credits

Video By

中絲悠 Yū Nakaito

Sound By

中絲悠 Yū Nakaito

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